Genís Bayó - Level Designer

My dream is to tell meaningful and captivating stories through videogame's characters, worlds and environments. I’m highly interested in level design (especially environmental storytelling).


  • Level Designer: I was in charge of the first iterations of both game levels and their corresponding Level Design Documents. This meant everything related to their pacing, encounters, terrain, narrative, blockout, testing, ambientation, etc.
  • Game Designer: Worked in several game elements and systems, such as core game loops and encounters.
  • QA: Thoroughly tested multiple releases of the game and gave relevant feedback as concisely as possible.
  • VFX Artist: Developed several particle effects for playable characters, enemies, user interface and the environment.